Version History
Here you can find the changelog of WorldBox - God Sandbox since it was posted on our website on 2021-09-03.
The latest version is 0.22.21 and it was updated on soft112.com on 27 March, 2024.
See below the changes in each version:
version 0.22.21
posted on 2023-11-08
Nov 8, 2023
Version 0.22.21
## 0.22.21 - Premium update
- fixed: "disable premium" debug option did not automatically disable after 2nd restart, so some players thought they lost premium
- stability improvements
version 0.22.15
posted on 2023-09-16
Sep 16, 2023
Version 0.22.15
- improvements for iOS devices
- changes to graphics settings for a few devices
version 0.22.11
posted on 2023-09-01
Sep 1, 2023
Version 0.22.11
- changes : Improvements to ad serving
- changes : Performance updates? Making phones less hot? Idk?
- fixes: Some stability fixes
version 0.22.10
posted on 2023-07-02
Jul 2, 2023
Version 0.22.10
- changes: war and army target lines are now more smoothly animated
- changes: boat transport logic has been improved
- changes: only units from the same kingdom can use their boats
- changes: boat pathfinding has been improved (less edgy floating around)
- fixed: an error that occurs on some devices - "сannot generate 9 slice most likely because the size is too big"
- fixed: the war arrow sometimes "jumps" to the far corner if the target capital no longer has zones
- fixed: the crab burrow animation was broken
- fixed: a possible fix for boats dropping units in the middle of the ocean sometimes
- possible stability improvements have been made for mobile devices
- a few new debug options have also been added which I used for boat improvements
version 0.22.7
posted on 2023-06-14
Jun 14, 2023
Version 0.22.7
- fixed: boats are destroyed when you move them over ground using magnet tool
- fixed: sometimes some houses turn into abandoned buildings instead of ruins after loading an older save
- fixed: power bar time not updating right away after loading game
- fixed: bonuses from clan levels were not applied correctly after loading save
- fixed: soft crash when trying to load a save that had items from mods
- some translations have been updated
version 0.22.3
posted on 2023-06-08
Jun 8, 2023
Version 0.22.3
- changes: more color sets adjustments based on discord feedbacks. Removed a lot of "gray" colors. Changed to more colorful ones. Decreased opacity on minimap for inside borders
- changes: elves won't spawn grass biomes on death. Instead tree could grow from their ashes
- changes: adjusted city nameplate to be a bit darker
- changes: some translations are updated
- fixed: items from fallen foes on city territory were going first to a city. Instead of a person who killed them
- fixed: in the fight, units are losing their target after being hit. As a result, doing awkward walk instead of a fight
- fixed: soft crash related to docks
version 0.21.1
posted on 2023-03-21
Mar 21, 2023
Version 0.21.1
## 0.21.1 - Picking Eggshells
- added: option to adjust the intensity of the night
- added: option to adjust the intensity of the color of some ages
- changes: dragons now friendly with fire elementals
- changes: dragon attacks have now a small force effect with damage
- changes: added bigger timeout for alliance plot creation
- changes: removed whoosh sound when map is moved
- changes: ufo disaster changed to appear only at age of moon
- changes: dragons will prefer flying to lava or ground tiles
- changes: added font for simplified chinese
- changes: added sliders in the settings menu
- changes: adjusted how kingdoms join alliance. Now small kingdoms would join non connected border alliance, only if they don't have any other kingdoms at their borders. Less alliance border gore
- changes: opinion because of clans changed from 30 to 40
- changes: opinion because of different species changed from -20 to 50
- changes: humans don't like orcs now too(for opinion check)
- changes: opinion - same species bonus changed from 5 to 15
- changes: opinion - close borders changed from -50 to -25
- changes: opinion - far borders changed from 35 to 25
- changes: clan layer would show only villa clans, not kingdom clan on capital city. Because it was confusing
- changes: druid and super pumpkins now friends
- changes: snowman is now friends with many species
- changes: more hp for crabzilla
- changes: changed how edges on minimap are shown
- fixed: crabzilla didn't shake on hit
- fixed: sometimes the crabzilla laser sound kept playing after his death
- fixed: mobs still trying to go broken golden brain
- fixed: sometime AoE attacks didn't resolve correctly
- fixed: flame sword had a lot of armor bonus, instead of damage
- fixed: mad clan members can be chosen to be kings/leaders and would then bug out
- fixed: dead trees and ruins sometimes won't show on mini map as that
- fixed: earthquake removes buildings instead of making ruins
- fixed: sometimes units had negative health and became unkillable
- fixed: sometimes diplomacy didn't work at all on big maps with many clans
- fixed: war lines acting weird on mobiles
- fixed: mini map got dirty
- fixed: some brushes showing in wrong order
- fixed: ghost cities sometimes not removed from the map
- fixed: alliances get dissolved right away. 50% fixed and related to ghost cities bug
- fixed: culture title not translated in tooltip
- fixed: some issues with language translations
- fixed: opinions not aligned to the right for RTL languages
- fixed: opinion of baby king was wrong
- fixed: pt-br language errors
- fixed: venomous trait didn't give poison
- fixed: civs could build farms on snow hills
- fixed: save slot numbers were showing wrong sometimes
- fixed: cities have holes in their borders on load
- fixed: rare soft crash when mad unit with AoE damage attacks itself with projectile weapons
- fixed: dragons didn't damage other units directly and didn't register kills
- fixed: if musicbox ( fmod ) fails to initialize, we'll turn off sounds and music instead of crashing the game
- fixed: small fix that should correctly calculate units targeted by AoE damage
- fixed: game crashing when trying to show a map with a broken preview
- fixed: mobile zoom stuck after crabzilla died while lasers were active
- fixed: crabzilla hiding behind trees before his first step
- fixed: it took ages to damage crabzilla
version 0.14.3
posted on 2022-07-18
Jul 18, 2022 Version 0.14.3
## 0.14.3
- fixes: druids being too nice to bandits and orcs
- fixes: brazilian mobile players will see brazilian portuguese
- fixes: some mod support for traits that don't exist anymore
- fixes: mobs tooltip was not translated
- fixes: santa / magnet crash
- stability fixes for mobile devices
version 0.13.16
posted on 2022-04-07
Apr 7, 2022 Version 0.13.16
## 0.13.16
- fixes: Some performance fixes
- fixes: Some stability fixes
version 0.13.15
posted on 2022-03-13
Mar 13, 2022 Version 0.13.15
## 0.13.15
- fixes: Some performance fixes
- fixes: Some stability fixes
version 0.13.14
posted on 2022-02-28
Feb 28, 2022 Version 0.13.14
## 0.13.14
- fixes: Some performance fixes
- fixes: Some stability fixes
version 0.13.13
posted on 2022-02-21
Feb 21, 2022 Version 0.13.13
## 0.13.13
- fixes: Some performance fixes
- fixes: Some stability fixes
## 0.13.12
- changes: Faster loading times
- changes: Removed lots of libraries
- fixes: Some stability fixes
version 0.13.11
posted on 2022-02-15
Feb 15, 2022 Version 0.13.11
## 0.13.11
- fixes: tutorial won't show up sometimes
- fixes: welcome message won't show up sometimes
- fixes: autosaves doesn't work sometimes
- fixes: Empty slot folders may have crashed save window
- fixes: Tooltip for save slot is not cleared, when you delete the world
- fixes: Don't show slots available that don't have a map in it
- changes: tutorial can be skipped even on first launch now(yes, arrrgh!)
- fixes: Some stability fixes
version 0.13.10
posted on 2022-02-07
Feb 7, 2022 Version 0.13.10
## 0.13.10
- changes: If a game error happens, the console will pop up
- fixes: Clean up unsuccessful autosaves
- fixes: Achievement popup would show lower and smaller than needed
- fixes: Performance improvements for longer games
- fixes: Some stability fixes
version 0.10.3
posted on 2021-09-21
Sep 21, 2021 Version 0.10.3
## 0.10.3 - genius fix
- changes: favorite units won't die after infinity coin use
- changes: stupid trait gives -5 intelligence
- changes: genius trait gives +10 intelligence
- changes: spawn less disaster demons, since demons are stronger now
- changes: made demons a bit slower
- changes: adjust when some rare knowledges are given to cultures
- changes: favorited units are 200% more likely to become village leaders
- fixed: humans lost their gorgeous blonde hairs
- fixed: plague doctor spawning with broken staff
- fixed: playing some modded maps from discord caused a soft crash
- fixed: kingdom's culture was not cleared although there were no villages left
- fixed: some saves not loading correctly
- fixed: a few soft crash reasons
- fixed: village window had a black gradient
- fixed: heads of units are blinking sometimes
- fixed: item that unit is holding rendered when unit is in water sometimes
- fixed: civs have pants and skirts mixed up before they settle
- fixed: culture layer shows unit as kingdom faction, instead of culture they belong to - when some tool is selected
- fixed: sometimes units stay alive at -9000 health
- fixed: grenades/nukes still destroying water pit tiles
version 0.10.2
posted on 2021-09-14
Sep 14, 2021 Version 0.10.2
## 0.10.0 - 0.10.2 - An orc of culture + Babies fix
- units now have colored clothes of their kingdom!
- boats now have colored elements and flags of their kingdom!
- skin colors for humans, dwarves, elves and orcs!
- new building for civilizations - watch towers. They Protec but They Also Attac
- No more ricardo kingdoms(for some of the cultures...)! Humans figured out how to wear shirts.
- Culture system and Knowledges! Cultures would now develop as the time goes, unlock buildings, features and bonuses depending on culture leaders. (Cultures in existing maps could be wonky, because they would be applied to existing villages)
- new use for bonfires. Here where cultures are initially born
- new opinion modificator. Units of different cultures may don't like each other.
- around 50 knowledges for cultures. More to be added in the future to make them more unique!
- cultures are founded in villages and spread across the borders, starting from village heart - bonfire, where villagers talk about their lore
- depending on culture, skins of clothes for villagers and warriors would differ
- culture of different races have different amount of rare knowledges
- using coffee on village leaders - increases culture tech speed
- boats now have colored flag of their kingdom
- new stat for unit - intelligence. Affects culture tech
- village window shows kingdom total population next to the name
- kingdom window shows capital total population next to the name
- kingdom window shows age of king next to the name
- village window shows age of leader next to the name
- village window shows culture name
- village won't create armies, if weapon production not researched
- unit window will show culture name of unit
- new power switch - show culture zones
- new power switch - show kingdom zones
- when cultures layer is selected - it would show names of cultures
- 6 new statues
- new button for kingdom tab - list of cultures
- new unit - alien. Sometimes they would survive an UFO wreckage. Watch out!
- added: new item - alien blaster. Pew pew pew
- added: name generator for demons
- added: name generator for fairies
- added: name generator for crabs
- added: name generator for cold ones
- added: name generator for bugs
- added: name generator for ants
- added: name generator for aliens
- added: name generator for UFOs
- added: wooden stick
- added: updog
- added: new trait - golden tooth
- added: power temperature up - have a chance to start fires when used
- added: random(often silly) generated mottos for kingdoms. They can be edited by clicking/tapping on them
- added: refined in-game logo for welcome screen
- added: warfare skill of leader increases amount of watch towers village can build
- added: [Languages] Luxembourgish was added!
- changes: villages won't try to build new buildings if village is capturing
- changes: kingdoms won't make peace, if there's active villages capture is going on
- changes: village won't be captured if it has watch towers
- changes: ants can be inspected now
- changes: when selecting relationships - it would show titles of kingdoms instead of villages
- changes: tab icon for units/kingdoms changed
- changes: spawn orc/human/elf/dwarf moved to creature tab
- changes: when on minimap and depending on switch kingdom/village/culture, when you do click/tap - related inspect window will be shown
- changes: button order in kingdom's tab
- changes: window hide animation speed is increased
- changes: tumor infection and mush spored unit count as infected in bottom ui panel and village/kingdom window
- changes: tent housing 1-> 3
- changes: tier 2 house housing 3-> 4
- changes: tier 4 house housing 5-> 6
- changes: hall 1 housing 3-> 5
- changes: hall 2 housing 5-> 8
- changes: hall 3 housing 10-> 12
- changes: grenade damage 10-> 50
- changes: village buildings health drastically increased
- changes: unit's pixels on mini map look more of their kingdom colors
version 0.9.7
posted on 2021-07-30
Jul 30, 2021 Version 0.9.7
## 0.9.7
- fixed: On certain phones some reward ads would not release the reward after watching the ad